Publications
Book Chapters
K. Kim, N. Norouzi, D. Jo, G. Bruder, and G. F. Welch, "The Augmented Reality Internet of Things: Opportunities of Embodied Interactions in Transreality," Springer Handbook of Augmented Reality edited by A. Y. C. Nee and S. K. Ong, 2023, pp. 797–829. (Paper)
Editorials
S. Kim, M. Billinghurst, and K. Kim, "Multimodal interfaces and communication cues for remote collaboration," Springer Journal on Multimodal User Interfaces (JMUI): Special Issue on Multimodal Interfaces and Communication Cues for Remote Collaboration, vol. 14, no. 4, pp. 313–319, 2020. (Paper)
Journal Articles
S. Segear, V. Chheang, L. Baron, J. Li, K. Kim, and R. Barmaki, "Visual Feedback and Guided Balance Training in the Immersive Virtual Reality Environment for Lower Extremity Rehabilitation," Elsevier Computers & Graphics (CAG): XR Technologies for Healthcare and Wellbeing (VSI:XR for Health), vol. 119, p. 103880, 2024. (DOI: https://doi.org/10.1016/j.cag.2024.01.007)
A. Nguyen, M. Francis, E. Windfeld, G. Lhermie, and K. Kim, "Developing an immersive virtual farm simulation for engaging and effective public education about the dairy industry," Elsevier Computers & Graphics (CAG): Special Section on Recent Advances in Industrial eXtended Reality (VSI: RAIXR), vol. 118, pp. 173–183, 2024. (DOI: https://doi.org/10.1016/j.cag.2023.12.011)
C. Kang, M. Kim, K. Kim, and S. Lee, "Contact Part Detection from 3D Human Motion Data Using Manually Labeled Contact Data and Deep Learning," IEEE Access, vol. 11, pp. 127608–127618, 2023. (DOI: https://doi.org/10.1109/ACCESS.2023.3331687)
H. Nam, C. Kim, K. Kim, and J.-I. Park, "Physically Plausible Realistic Grip-lift Interaction based on Hand Kinematics in VR," MDPI Electronics: Special Issue on Recent Advances in Extended Reality, vol. 12, no. 13, pp. 2794:1–17, 2023. (DOI: https://doi.org/10.3390/electronics12132794)
Q. Wang, Q. Zhang, W. Sun, C. Boulay, K. Kim, and R. Barmaki, "A Scoping Review of the Use of Lab Streaming Layer Framework in Virtual and Augmented Reality Research," Springer Virtual Reality (VIRE), 2023. (DOI: https://doi.org/10.1007/s10055-023-00799-8)
Z. Choudhary, A. Erickson, N. Norouzi, K. Kim, G. Bruder, and G. F. Welch, "Virtual Big Heads in Extended Reality: Estimation of Ideal Head Scales and Perceptual Thresholds for Comfort and Facial Cues," ACM Transactions on Applied Perception (TAP), vol. 20, no. 1, pp. 4:1–31, 2022. (DOI: https://doi.org/10.1145/3571074)
Y. Li, K. Kim, A. Erickson, N. Norouzi, J. Jules, G. Bruder, and G. F. Welch, "A Scoping Review of Assistance and Therapy with Head-Mounted Displays for People Who Are Visually Impaired," ACM Transactions on Accessible Computing (TACCESS): Special Issue on Adaptive Inclusive AR/VR Systems, vol. 15, no. 3, pp. 1–28, 2022. (DOI: https://doi.org/10.1145/3522693)
N. Norouzi, K. Kim, G. Bruder, J. N. Bailenson, P. J. Wisniewski, and G. F. Welch, "The Advantages of Virtual Dogs Over Virtual People: Using Augmented Reality to Provide Social Support in Stressful Situations," International Journal of Human-Computer Studies (IJHCS), p. 102838, 2022. (DOI: https://doi.org/10.1016/j.ijhcs.2022.102838)
N. Norouzi, G. Bruder, A. Erickson, K. Kim, J. Bailenson, P. J. Wisniewski, C. E. Hughes, and G. Welch, "Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences," IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 27, no. 11, pp. 4321–4331, 2021. (Paper | DOI: 10.1109/TVCG.2021.3106490)
A. Erickson, K. Kim, A. Lambert, G. Bruder, M. P. Browne, and G. F. Welch, "An Extended Analysis on the Benefits of Dark Mode User Interfaces in Optical See-Through Head- Mounted Displays," ACM Transactions on Applied Perception (TAP), vol. 18, no. 3, pp. 12:1–22, 2021. (Paper | DOI: 10.1145/3456874)
C. M. de Melo, K. Kim, N. Norouzi, G. Bruder, and G. Welch, "Reducing Cognitive Load and Improving Warfighter Problem Solving with Intelligent Virtual Assistants," Frontiers in Psychology: Research Topic on Human Decision-Making in Combat Situations Involving Traditional and Immersive Visual Technologies, vol. 11, no. 554706, pp. 1–12, 2020. (Paper | DOI: 10.3389/fpsyg.2020.554706)
A. Erickson, N. Norouzi, K. Kim, R. Schubert, J. Jules, J. J. LaViola Jr., G. Bruder, and G. F. Welch, "Sharing Gaze Rays for Visual Target Identification Tasks in Collaborative Augmented Reality," In: Springer Journal on Multimodal User Interfaces (JMUI): Special Issue on Multimodal Interfaces and Communication Cues for Remote Collaboration, vol. 14, no. 4, pp. 353–371, 2020. (Paper | DOI: 10.1007/s12193-020-00330-2)
A. Erickson, N. Norouzi, K. Kim, G. Bruder, and G. Welch, “Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments,” IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 26, no. 5, pp. 1934–1944, 2020. (Paper | Acceptance rate: 17.7% | DOI: 10.1109/TVCG.2020.2973054)
K. Kim, R. Schubert, J. Hochreiter, G. Bruder, and G. Welch, “Blowing in the Wind: Increasing Social Presence with a Virtual Human via Environmental Airflow Interaction in Mixed Reality,” Elsevier Computers and Graphics (CAG), vol. 83, October 2019, pp. 23-32, 2019. (Paper | IF-2018: 1.302 | DOI: 10.1016/j.cag.2019.06.006)
K. Kim, M. Billinghurst, G. Bruder, H. B.-L. Duh, and G. F. Welch, "Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017)," IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 24, no. 11, pp. 2947–2962, 2018. (Paper | Presentation | Acceptance rate: 12.6% | IF-2018: 3.780 | DOI: 10.1109/TVCG.2018.2868591)
K. Kim, A. Nagendran, J. N. Bailenson, A. Raij, G. Bruder, M. Lee, R. Schubert, X. Yan, and G. F. Welch, "A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space," Frontiers in Robotics and AI: Virtual Environments, vol. 4, no. 32, 2017. (Paper | DOI: 10.3389/frobt.2017.00032)
K. Kim, D. Maloney, G. Bruder, J. N. Bailenson, and G. F. Welch, "The Effects of Virtual Human's Spatial and Behavioral Coherence with Physical Objects on Social Presence in AR," Computer Animation and Virtual Worlds (CAVW), vol. 28, no. 3–4, 2017 (2017;28:e1771). (Paper|one of the Best Paper Award nominees | IF-2017: 0.697 | DOI: 10.1002/cav.1771)
Conference Proceedings (Full/Short Papers)
H. Nam, K. Lee, M. Sarvesh, S. Cho, J.-I. Park, and K. Kim, "Watch Buddy: Evaluating the Impact of an Expressive Virtual Agent on Video Consumption Experience in Augmented Reality," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2024, pp. 816–825. (DOI: https://doi.org/10.1109/ISMAR62088.2024.00097 | Acceptance rate: 31%)
Z. Chang, K. Kim, K. Gupta, J. Abouelenin, Z. Xiao, B. Gu, H. Bai, and M. Billinghurst, "Perceived Empathy in Mixed Reality: Assessing the Impact of Empathic Agents’ Awareness of User Physiological States," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2024, pp. 406–415. (DOI: https://doi.org/10.1109/ISMAR62088.2024.00055 | Acceptance rate: 31%)
S. Kang, A. Nguyen, B. Yoon, K. Kim, and W. Woo, "Gender Differences in Perceiving Avatar Face and Interpersonal Distance: Exploring Realism and Social Presence in Mixed Reality," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2024, pp. 101–110. (DOI: https://doi.org/10.1109/ISMAR62088.2024.00024 | Acceptance rate: 31%)
S. Kang, H. Song, B. Yoon, K. Kim, and W. Woo, "The Influence of Emotion-based Prioritized Facial Expressions on Social Presence in Avatar-mediated Remote Communication," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2024, pp. 1147–1156. (DOI: https://doi.org/10.1109/ISMAR62088.2024.00131 | Acceptance rate: 31%)
(ACCEPTED) M. Sarvesh, M. Kang, H. Nam, S. S. Park, R. Hugo, F. Maurer, and K. Kim, "Extended Reality and Digital Twin in the Oil and Gas Pipeline Industry: A Systematic Review on Applications, Trends, and Future Directions," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2024, pp. 710–719. (DOI: https://doi.org/10.1109/ISMAR62088.2024.00086 | Acceptance rate: 31%)
R. Barmaki, K. Kim, Z. Guo, Q. Wang, K. Yu, R. Pearlman, and N. Navab, "A Large-Scale Feasibility and Ethnography Study of Screen-based AR and 3D Visualization Tools for Anatomy Education: Exploring Gender Perspectives in Learning Experience,” In: Proceedings of the IEEE International Conference on Artificial Intelligence & Extended and Virtual Reality (AIxVR), 2024, pp. 205–214. (DOI: https://doi.org/10.1109/AIxVR59861.2024.00033)
D. Han, D. Kim, K. Kim, and I. Cho, "Exploring the Effects of VR Activities on Stress Relief: A Comparison of Sitting-in-Silence, VR Meditation, and VR Smash Room," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2023, pp. 875–884. (DOI: https://doi.org/10.1109/ISMAR59233.2023.00103 | Acceptance rate: 32%)
D. Han, D. Kim, K. Kim, and I Cho, "Investigating Psychological Ownership in a Shared AR Space: Effects of Human and Object Reality and Object Controllability," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2023, pp. 869–874. (DOI: https://doi.org/10.1109/ISMAR59233.2023.00102 | Acceptance rate: 32%)
H. Nam, C. Kim, K. Kim, J.-Y. Yeo, and J.-I. Park, “An Emotionally Responsive Virtual Parent for Pediatric Nursing Education: A Framework for Multimodal Momentary and Accumulated Interventions,” In: Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2022, pp. 365–374. (DOI: https://doi.org/10.1109/ISMAR55827.2022.00052 | Acceptance rate: 21.1%)
L. Baron, Q. Wang, S. Segear, B. Cohn, K. Kim, and R. Barmaki, "Enjoyable Physical Therapy Experience with Interactive Drawing Games in Immersive Virtual Reality," In: Proceedings of ACM Symposium on Spatial User Interaction (SUI), 2021, pp. 8:1–8. (Paper | DOI: 10.1145/3485279.3485285)
Z. Guo, K. Kim, A. Bhat, and R. Barmaki, "An Automated Mutual Gaze Detection Framework for Social Behavior Assessment in Autism Therapy of Children," In: Proceedings of ACM International Conference on Multimodal Interaction (ICMI), 2021, pp. 444–452. (Paper | DOI: 10.1145/3462244.3479882)
M. Gottsacker, N. Norouzi, K. Kim, G. Bruder, and G. Welch, "Diegetic Representations for Seamless Cross-Reality Interruptions," In: Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021, pp. 310–319. (Paper | DOI: 10.1109/ISMAR52148.2021.00047)
A. Erickson, K. Kim, G. Bruder, and G. F. Welch, "Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision," In: Proceedings of the International Conference on Virtual, Augmented and Mixed Reality (VAMR), 2021, pp. 317– 335. (Paper)
Z. Choudhary, M. Gottsacker, K. Kim, R. Schubert, J. Stefanucci, G. Bruder, and G. Welch, "Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality," In: Proceedings of IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2021, pp. 788–797. (Paper)
N. Norouzi, K. Kim, G. Bruder, A. Erickson, Z. Choudhary, Y. Li, and G. Welch, "A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments," In: Proceedings of the combined International Conference on Artificial Reality & Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2020, pp. 101–111. (Paper)
A. Erickson, K. Kim, G. Bruder, and G. Welch, "A Review of Visual Perception Research in Optical See-Through Augmented Reality," In: Proceedings of the combined International Conference on Artificial Reality & Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2020, pp. 27–35. (Paper)
A. Erickson, K. Kim, G. Bruder, and G. F. Welch, "Exploring the Limitations of Environment Lighting on Optical See-Through Head-Mounted Displays," In: Proceedings of ACM Symposium on Spatial User Interaction (SUI) , 2020, pp. 9:1–8. (Paper)
J. Pognon, J. Chi, A. Salabert, K. Kim, and S. J. Kim, "Meta-Analysis of Global Activities in Augmented Reality (AR) and Virtual Reality (VR)," In: Springer Augmented Reality and Virtual Reality, 2020, pp. 335–347. (Paper)
K. Kim, C. M. de Melo, N. Norouzi, G. Bruder, and G. Welch, "Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision Making," In: Proceedings of IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020, pp. 529–538. (Paper | Acceptance rate: 21.4%)
Z. Choudhary, K. Kim, R. Schubert, G. Bruder, and G. Welch, "Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality," In: Proceedings of IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020, pp. 425–433. (Paper | Acceptance rate: 21.4%)
A. Erickson, K. Kim, G. Bruder, and G. Welch, "Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays," In: Proceedings of IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020, pp. 434–442. (Paper | Acceptance rate: 21.4%)
K. Kim, N. Norouzi, T. Losekamp, G. Bruder, M. Anderson, and G. Welch, "Effects of Patient Care Assistant Embodiment and Computer Mediation on User Experience," In: Proceedings of IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 2019, pp. 17–24. (Paper)
K. Kim, A. Erickson, A. Lambert, G. Bruder, and G. Welch, "Effects of Dark Mode on Visual Fatigue and Acuity in Optical See-Through Head-Mounted Displays," In: Proceedings of the ACM Symposium on Spatial User Interaction (SUI), 2019, Article No. 9. (Paper | Presentation | Poster presented at UIST 2019)
K. Richards, N. Mahalanobis, K. Kim, R. Schubert, M. Lee, S. Daher, N. Norouzi, J. Hochreiter, G. Bruder, and G. Welch, "Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality," In: Proceedings of the ACM Symposium on Spatial User Interaction (SUI), 2019, Article No. 3. (Paper | Presentation | Poster presented at UIST 2019)
N. Norouzi, A. Erickson, K. Kim, R. Schubert, J. LaViola, G. Bruder, and G. Welch, "Effects of Shared Gaze Parameters on Visual Target Identification Task Performance in Augmented Reality," In: Proceedings of the ACM Symposium on Spatial User Interaction (SUI), 2019, Article No. 12. (Paper | Presentation | Poster presented at UIST 2019 | Best Paper Award)
A. Erickson, R. Schubert, K. Kim, G. Bruder, and G. F. Welch, "Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2019, pp. 318–327. (Paper)
N. Norouzi, K. Kim, M. Lee, R. Schubert, A. Erickson, J. Bailenson, G. Bruder, and G. F. Welch, "Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2019, pp. 253–264. (Paper)
K. Kim, G. Bruder, and G. Welch, "Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality," In: Proceedings of the combined International Conference on Artificial Reality & Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2018, pp. 183–190. (Paper | Honorable Mention Award)
N. Norouzi, K. Kim, J. Hochreiter, M. Lee, S. Daher, G. Bruder, and G. Welch, "A Systematic Survey of 15 Years of User Studies Published in the Intelligent Virtual Agents Conference," In: Proceedings of the 18th ACM International Conference on Intelligent Virtual Agents (IVA), 2018, pp. 17–22. (Paper)
K. Kim, L. Boelling, S. Haesler, J. N. Bailenson, G. Bruder, and G. F. Welch, "Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR," In: Proceedings of the 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2018, pp. 105–114. (Paper | Presentation | Acceptance rate: 27.8% (TVCG: 12.7%, Conference: 15.1%))
K. Kim, G. Bruder, and G. Welch, "Exploring the Effects of Observed Physicality Conflicts on Real–Virtual Human Interaction in Augmented Reality," In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST), 2017. (Paper | Best Student Paper Award with a 500 Euro prize, sponsored by ACM Europe Council | Oral acceptance rate: 21% (full paper: 12%))
S. Daher, K. Kim, M. Lee, R. Schubert, G. Bruder, J. N. Bailenson, and G. Welch, "Effects of Social Priming on Social Presence with Intelligent Virtual Agents," In: Proceedings of the International Conference on Intelligent Virtual Agents (IVA), pp. 87–100, 2017. (LNCS vol. 10498, Paper)
K. Kim, G. Bruder, D. Maloney, and G. Welch, "The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality," In: Proceedings of the combined International Conference on Artificial Reality & Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2016, pp. 115–122. (Paper)
M. Lee, K. Kim, S. Daher, A. Raij, R. Schubert, J. Bailenson, and G. Welch, "The Wobbly Table: Increased Social Presence via Subtle Incidental Movement of a Real-Virtual Table," In: Proceedings of the IEEE Virtual Reality Conference (IEEE VR), 2016, pp. 11–17. (Paper | Oral acceptance rate: 25.9%)
K. Kim, A. Nagendran, J. Bailenson, and G. Welch, "Expectancy Violations Related to a Virtual Human’s Joint Gaze Behavior in Real-Virtual Human Interactions," In: Proceedings of the International Conference on Computer Animation and Social Agents (CASA), 2015, pp. 5–8. (Paper)
E. J. Rhee, K. Kim, B.-K. Seo, and J.-I. Park, "Semi-automatic interactive modeling for model-based camera tracking," In: Proceedings of the IEEE International Conference on Network Infrastructure and Digital Content, 2012, pp. 425–428. (Paper)
B.-K. Seo, K. Kim, J. Park, and J.-I. Park, "A tracking framework for augmented reality tours on cultural heritage sites," In: Proceedings of the ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI), 2010, pp. 169–174. (Paper)
Extended Abstracts
H. Furuya, K. Kim, G. Bruder, P. J. Wisniewski, and G. F. Welch, "Autonomous Vehicle Visual Embodiment for Pedestrian Interactions in Crossing Scenarios: Virtual Drivers in AVs for Pedestrian Crossing," In: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021, pp. 304:1–7. (Paper)
K. Kim, "Improving Social Presence with a Virtual Human via Multimodal Physical–Virtual Interactivity in AR," In: Extended Abstracts of the ACM CHI Conference on Human Factors in Computing Systems (Student Research Competition), 2018, pp. SRC09:1–6. (Paper)
M. Lee, K. Kim, H. Rho, and S. Kim, "Empa talk: a physiological data incorporated human-computer interactions," In: Extended Abstracts of the ACM CHI Conference on Human Factors in Computing Systems (WIP), 2014, pp. 1897–1902. (Paper)
Posters
C. H. Lim, K. Kim, C. Kang, and S. C. Lee, "Exploring the Effects of Field of View and Opacity of Peripheral Real Scene on Virtual Reality Sickness," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2024, pp. 399–400. (DOI: https://doi.org/10.1109/ISMAR-Adjunct64951.2024.00110)
M. Sarvesh, M. Marzban, M. Kang, S. S. Park, R. Hugo, and K. Kim, "A Scoping Review on Immersive Technologies in the Oil and Gas Industry," In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW), 2024, pp. 761–762. (DOI: https://doi.org/10.1109/VRW62533.2024.00177)
A. Nguyen, S. Kang, W. Woo, and K. Kim, "Investigating the Impact of Virtual Avatars and Owner Gender on Virtual Partner Selection in Avatar-based Interactions," In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW), 2024, pp. 885–886. (DOI: https://doi.org/10.1109/VRW62533.2024.00239)
O. Khan, A. Nguyen, M. Francis, and K. Kim, "Exploring the Impact of Virtual Human and Symbol-based Guide Cues in Immersive VR on Real-World Navigation Experience," In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW), 2024, pp. 883–884. (DOI: https://doi.org/10.1109/VRW62533.2024.00238)
H. Nam, J.-Y. Yeo, K. Lee, K. Kim, and J.-I. Park, "Developing a Multimodal Clinical Nursing Simulation with a Virtual Preceptor in AR," In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW), 2024, pp. 793–794. (DOI: https://doi.org/10.1109/VRW62533.2024.00193)
S. Kang, H. Song, B. Yoon, K. Kim, and W. Woo, "Effects of Different Facial Blendshape Combinations on Social Presence for Avatar-Mediated Mixed Reality Remote Communication," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality - Adjunct (ISMAR-Adjunt), 2023, pp. 439–440. (DOI: https://doi.org/10.1109/ISMAR-Adjunct60411.2023.00094)
D. Han, D. Kim, K. Kim, and Isaac Cho, "A Comparison Study on Stress Relief in VR," In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023, pp. 899–900. (https://doi.org/10.1109/VRW58643.2023.00292)
Q. Wang, V. Beardsley, Q. Zhang, K. Kim, and R. Barmaki, "An LSL-Middleware Prototype for VR/AR Data Collection," in Proceedings of ACM Symposium on Spatial User Interaction (SUI), 2021, pp. 19:1–2. (Paper | DOI: 10.1145/3485279.3485313)
S. Zehtabian, S. Khodadadeh, K. Kim, G. Bruder, G. Welch, L. Bölöni, and D. Turgut, "An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing," In: Proceedings of the combined International Conference on Artificial Reality & Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2020, pp. 9–10. (Paper)
S. Haesler, K. Kim, G. Bruder, and G. Welch, "Seeing is Believing: Improving the Perceived Trust in Visually Embodied Alexa in Augmented Reality," In: Proceedings of the 17th IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2018, pp. 204–205. (Paper)
D. Jo, K. Kim, G. F. Welch, W. Jeon, Y. Kim, K.-H. Kim, and G. J. Kim, "The Impact of Avatar–Owner Visual Similarity on Body Ownership in Immersive Virtual Reality," In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST), 2017. (Paper)
S. Daher, K. Kim, M. Lee, G. Bruder, R. Schubert, J. Bailenson, and G. Welch, "Can Social Presence be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans," In: Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI), 2017, pp. 201–202. (Paper)
S. Daher, K. Kim, M. Lee, A. Raij, R. Schubert, J. Bailenson, and G. Welch, "Exploring Social Presence Transfer in Real-Virtual Human Interaction," In: Proceedings of the IEEE Virtual Reality Conference (IEEE VR), 2016, pp. 165–166. (Paper)
K. Kim, "[Doctoral Consortium] The Environment-Aware Agent Framework," In: Proceedings of the IEEE Virtual Reality Conference (IEEE VR-Doctoral Consortium), 2016.
K. Kim, R. Schubert, and G. Welch, "Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human," In: Proceedings of the International Conference on Intelligent Virtual Agents (IVA), pp. 470–474, 2016. (LNCS vol. 10011, Paper)
K. Kim, B.-K. Seo, J.-H. Han, and J.-I. Park, "Augmented Reality Tour System for Immersive Experience of Cultural Heritage," In: Proceedings of the ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI), 2009, pp. 323–324. (Paper)
Workshop Papers
I. Cho, K. Kim, D. Han, A. Bayro, H. Jeong, H. Kim, H. Moon, and M. Jeon, "An Overview of the 3rd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS)," In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW): 3rd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS), 2024, pp. 190–195. (DOI: https://doi.org/10.1109/VRW62533.2024.00039)
M. Sarvesh, R. Kang, M. Marzban, I. Cho, S. Park, R. Hugo, and K. Kim, "Immersive 3D Digital Twin for Collaborative Hydrogen Pipeline Simulation and Visualization: A Project Description," In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW): 3rd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS), 2024, pp. 294–296. (DOI: https://doi.org/10.1109/VRW62533.2024.00058)
M. Kang, C. H. Lim, S. C. Lee, C. Kang, and K. Kim, "Exploring the Impact of Vibrotactile Feedback on Boom Lift Safety Training: A Study Design," In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW): 3rd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS), 2024, pp. 232–234. (DOI: https://doi.org/10.1109/VRW62533.2024.00046)
K. Kim, B. Marques, H. Jeong, S. Silva, I. Cho, C. Ferreira, H. Kim, P. Dias, M. Jeon, and B. S. Santos, "An Overview of the 2nd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS), " In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW): 2nd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS), 2023, pp. 364–369. (https://doi.org/10.1109/VRW58643.2023.00081)
Y. Li, B.-K. Seo, and K. Kim, "Exploring Industrial Uses of Virtually Altering the Physical World," In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW): 2nd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS), 2023, pp. 434–437. (https://doi.org/10.1109/VRW58643.2023.00094)
A. Nguyen, E. Windfeld, M. Francis, G. Lhermie, and K. Kim, "A Virtual Farm Tour for Public Education about Dairy Industry," In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW): 2nd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS), 2023, pp. 438–441. (https://doi.org/10.1109/VRW58643.2023.00095)
H. Jeong, I. Cho, K. Kim, H. Kim, and M. Jeon, "An Overview of the 1st International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS)," In: Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW): 1st International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS), 2022, pp. 523–527. (Paper | DOI: 10.1109/VRW55335.2022.00117)
K. Kim and G. Welch, "Maintaining and Enhancing Human-Surrogate Presence in Augmented Reality," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Workshop (ISMAR-W) on Human Perception and Psychology in Augmented Reality, 2015, pp. 15–19. (Paper)
B.-K. Seo, K. Kim, and J.-I. Park, "Augmented Reality-Based On-Site Tour Guide: A Study in Gyeongbokgung," In: Asian Conference on Computer Vision (ACCV) 2010 Workshop, pp. 276–285, 2011. (LNCS vol. 6469, Paper | Video)
Demos
A. Nguyen, H. Nam, E. Windfeld, M. Francis, G. Lhermie, and K. Kim, "Virtual Dairy Farm: An Interactive Experience for Public Education," In: Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2024, pp. 630–631. (DOI: https://doi.org/10.1109/ISMAR-Adjunct64951.2024.00184)
A. Erickson, K. Kim, G. Bruder, and G. F. Welch, "Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays," In: Proceedings of the combined International Conference on Artificial Reality & Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2020, pp. 23–24 | Dec 2020, Orlando, FL, USA (Online). (Paper)
N. Norouzi, K. Kim, G. Bruder, and G. Welch, "Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality," In: Proceedings of the combined International Conference on Artificial Reality & Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2020, pp. 29–30 | Dec 2020, Orlando, FL, USA (Online). (Paper) (Best Demo Audience Choice Award)
K. Kim, R. Schubert, and G. Welch, "Continuity of Real-Virtual Environmental Influence during an Interaction with an AR Virtual Human," at the International Conference on Intelligent Virtual Agents (IVA), Los Angeles, CA, USA | Sep 2016.
Tutorials
K. Kim, N. Norouzi, and A. Erickson, "Developing Embodied Interactive Virtual Characters for Human-Subjects Studies," at IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2020 Tutorials, Atlanta, GA, USA (Online) | Mar 2020. (Link)
Patents
G. Bruder, G. F. Welch, K. Kim, and Z. Choudhary, "Spatial Positioning of Targeted Object Magnification," U.S. Patent US 11,798,127 B2, October 24, 2023.
G. Bruder, G. F. Welch, K. Kim, and Z. Choudhary, "Intelligent Object Magnification for Augmented Reality Displays," U.S. Patent US 11,410,270 B2, August 9, 2022.
Thesis/Dissertation
Ph.D. Dissertation, Computer Science, University of Central Florida, Orlando, FL, USA | 2018
Title: Environmental Physical–Virtual Interaction to Improve Social Presence with a Virtual Human in Mixed Reality (Link)
Committee Members
[Advisor] Gregory F. Welch, Ph.D. (Computer Science, UCF)
Gerd Bruder, Ph.D. (Computer Science, UCF)
Stephen Fiore, Ph.D. (Philosophy, UCF)
Avelino Gonzalez, Ph.D. (Computer Science, UCF)
Jeremy Bailenson, Ph.D. (Communication, Stanford University)
Gita Sukthankar, Ph.D. (Computer Science, UCF)
M.S. Thesis, Electronics and Computer Engineering, Hanyang University, Seoul, South Korea | 2011
Title: Model-based Camera Tracking for AR: Interactive Modeling and The Analysis of Its Sensitivity (Link)
Committee Members
[Advisor] Jong-Il Park, Ph.D. (Electronics and Computer Engineering)
Jechang Jeong, Ph.D. (Electronics and Computer Engineering)
Il Hong Suh, Ph.D. (Electronics and Computer Engineering)