Publications

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Journal Articles

  • K. Kim, A. Nagendran, J. N. Bailenson, A. Raij, G. Bruder, M. Lee, R. Schubert, X. Yan, and G. F. Welch, "A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space”, in Frontiers in Robotics and AI: Virtual Environments, vol. 4, no. 32, 2017 (doi: 10.3389/frobt.2017.00032). (Paper)
  • K. Kim, D. Maloney, G. Bruder, J. Bailenson, and G. Welch, "The Effects of Virtual Human's Spatial and Behavioral Coherence with Physical Objects on Social Presence in AR," in Computer Animation and Virtual Worlds, vol. 28, no. 3–4, 2017 (2017;28:e1771. doi: 10.1002/cav.1771). (Paper | one of the Best Paper Award nominees | Impact factor: 0.424)

Springer Lecture Notes Series

  • S. Daher, K. Kim, M. Lee, R. Schubert, G. Bruder, J. N. Bailenson, and G. Welch, "Effects of Social Priming on Social Presence with Intelligent Virtual Agents," In Lecture Notes in Computer Science (Proceedings of the International Conference on Intelligent Virtual Agents), vol. 10498, pp. 87–100, 2017. (Paper)
  • K. Kim, R. Schubert, and G. Welch, "Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human," in Lecture Notes in Computer Science (Proceedings of the International Conference on Intelligent Virtual Agents), vol. 10011, pp. 470–474, 2016. (Paper)
  • B.-K. Seo, K. Kim, and J.-I. Park, "Augmented Reality-Based On-Site Tour Guide: A Study in Gyeongbokgung," in Lecture Notes in Computer Science (ACCV 2010 Workshop), vol. 6469, pp. 276–285, 2011. (Paper | Video)

Conference Proceedings

  • K. Kim, "Improving Social Presence with a Virtual Human via Multimodal Physical–Virtual Interactivity in AR," in Extended Abstracts of the ACM CHI Conference on Human Factors in Computing Systems (Student Research Competition), 2018, pp. SRC09:1–6. (Paper)
  • K. Kim, G. Bruder, and G. Welch, "Exploring the Effects of Observed Physicality Conflicts on Real–Virtual Human Interaction in Augmented Reality," in Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST), 2017. (Paper | Best Student Paper Award with a 500 Euro prize, sponsored by ACM Europe Council Oral acceptance rate: 21% (full paper: 12%))
  • D. Jo, K. Kim, G. F. Welch, W. Jeon, Y. Kim, K.-H. Kim, and G. J. Kim, "The Impact of Avatar–Owner Visual Similarity on Body Ownership in Immersive Virtual Reality," in Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST), 2017. (Paper)
  • S. Daher, K. Kim, M. Lee, G. Bruder, R. Schubert, J. Bailenson, and G. Welch, "Can Social Presence be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans," in Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI), 2017, pp. 201–202. (Paper)
  • K. Kim, G. Bruder, D. Maloney, and G. Welch, "The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality," in Proceedings of the combined International Conference on Artificial Reality & Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2016, pp. 115–122. (Paper)
  • K. Kim, "[Doctoral Consortium] The Environment-Aware Agent Framework," in Proceedings of the IEEE Virtual Reality Conference (Doctoral Consortium), 2016.
  • M. LeeK. KimS. Daher, A. Raij, R. Schubert, J. Bailenson, and G. Welch, "The Wobbly Table: Increased Social Presence via Subtle Incidental Movement of a Real-Virtual Table," in Proceedings of the IEEE Virtual Reality Conference, 2016, pp. 11–17. (Paper | Oral acceptance rate: 25.9%)
  • S. Daher, K. Kim, M. Lee, A. Raij, R. Schubert, J. Bailenson, and G. Welch, "Exploring Social Presence Transfer in Real-Virtual Human Interaction," in Proceedings of the IEEE Virtual Reality Conference, 2016, pp. 165–166. (Paper)
  • K. Kim and G. Welch, "Maintaining and Enhancing Human-Surrogate Presence in Augmented Reality," in Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Workshop (ISMARW) on Human Perception and Psychology in Augmented Reality, 2015, pp. 15–19. (Paper)
  • K. Kim, A. Nagendran, J. Bailenson, and G. Welch, "Expectancy Violations Related to a Virtual Human’s Joint Gaze Behavior in Real-Virtual Human Interactions," in Proceedings of the International Conference on Computer Animation and Social Agents (CASA), 2015, pp. 5–8. (Paper)
  • M. Lee, K. Kim, H. Rho, and S. Kim, "Empa talk: a physiological data incorporated human-computer interactions," in Extended Abstracts of the ACM CHI Conference on Human Factors in Computing Systems (WIP), 2014, pp. 1897–1902. (Paper)
  • E. J. Rhee, K. Kim, B.-K. Seo, and J.-I. Park, "Semi-automatic interactive modeling for model-based camera tracking," in Proceedings of the IEEE International Conference on Network Infrastructure and Digital Content, 2012, pp. 425–428. (Paper)
  • B.-K. Seo, K. Kim, J. Park, and J.-I. Park, "A tracking framework for augmented reality tours on cultural heritage sites," in Proceedings of the ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry, 2010, pp. 169–174. (Paper)
  • K. Kim, B.-K. Seo, J.-H. Han, and J.-I. Park, "Augmented Reality Tour System for Immersive Experience of Cultural Heritage," in Proceedings of the ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry, 2009, pp. 323–324. (Paper)

Demos

  • K. Kim, R. Schubert, and G. Welch, "Continuity of Real-Virtual Environmental Influence during an Interaction with an AR Virtual Human," at the International Conference on Intelligent Virtual Agents, 2016.

News

  • "UCF 'human surrogate' research seeks more interactive robots," by Marco Santana, Orlando Sentinel, Mar 18, 2016 (Link)
  • "Researchers find that virtual reality can change real world behavior," by Tom Johnson, Fox 35 News, Feb 25, 2016. (Link)